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	<title>Comments on: Disappearing Act: What Happened to Sixaxis?</title>
	<atom:link href="http://arandomgamer.com/2009/01/disappearing-act-what-happened-to-sixaxis/feed/" rel="self" type="application/rss+xml" />
	<link>http://arandomgamer.com/2009/01/disappearing-act-what-happened-to-sixaxis/</link>
	<description>We Are Nerds... with opinions</description>
	<lastBuildDate>Mon, 06 Apr 2009 11:06:54 -0600</lastBuildDate>
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		<title>By: ChrisWanker</title>
		<link>http://arandomgamer.com/2009/01/disappearing-act-what-happened-to-sixaxis/comment-page-1/#comment-372</link>
		<dc:creator>ChrisWanker</dc:creator>
		<pubDate>Tue, 06 Jan 2009 08:36:49 +0000</pubDate>
		<guid isPermaLink="false">http://arandomgamer.com/?p=1196#comment-372</guid>
		<description>I know Sony is having difficulty implementing their trophies into every game, but why not have EXTRA trophies for completing levels WITH motion control.  
 
Reason being, it&#039;s not the developer that needs to be given a reason to use motion control, it&#8217;s the gamer. </description>
		<content:encoded><![CDATA[<p>I know Sony is having difficulty implementing their trophies into every game, but why not have EXTRA trophies for completing levels WITH motion control.  </p>
<p>Reason being, it&#039;s not the developer that needs to be given a reason to use motion control, it&rsquo;s the gamer.</p>
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		<title>By: Rumble</title>
		<link>http://arandomgamer.com/2009/01/disappearing-act-what-happened-to-sixaxis/comment-page-1/#comment-378</link>
		<dc:creator>Rumble</dc:creator>
		<pubDate>Tue, 06 Jan 2009 06:43:27 +0000</pubDate>
		<guid isPermaLink="false">http://arandomgamer.com/?p=1196#comment-378</guid>
		<description>100% agree to this article! I played the entire original Motorstorm with the motion sense control and now I&#039;m playing Motorstorm PR with it. In 12 online ranked races I&#039;ve been 8 times among the first 3. The Sixaxis feature is brilliant! And it&#039;s even better than the Wii controlls, because it&#039;s really realtime. The only precise thing with the Wii controlls is the pointer. Excuse my english, I&#039;m not a native speaker. </description>
		<content:encoded><![CDATA[<p>100% agree to this article! I played the entire original Motorstorm with the motion sense control and now I&#039;m playing Motorstorm PR with it. In 12 online ranked races I&#039;ve been 8 times among the first 3. The Sixaxis feature is brilliant! And it&#039;s even better than the Wii controlls, because it&#039;s really realtime. The only precise thing with the Wii controlls is the pointer. Excuse my english, I&#039;m not a native speaker.</p>
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		<title>By: Riz</title>
		<link>http://arandomgamer.com/2009/01/disappearing-act-what-happened-to-sixaxis/comment-page-1/#comment-377</link>
		<dc:creator>Riz</dc:creator>
		<pubDate>Tue, 06 Jan 2009 05:21:47 +0000</pubDate>
		<guid isPermaLink="false">http://arandomgamer.com/?p=1196#comment-377</guid>
		<description>Motion controls should be used more, but too many developers don&#039;t take the time to it right.   Warhawk, in my opinion, has the best implementation of motion control on the PS3. </description>
		<content:encoded><![CDATA[<p>Motion controls should be used more, but too many developers don&#039;t take the time to it right.   Warhawk, in my opinion, has the best implementation of motion control on the PS3.</p>
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		<title>By: PROFESSOR DRE</title>
		<link>http://arandomgamer.com/2009/01/disappearing-act-what-happened-to-sixaxis/comment-page-1/#comment-376</link>
		<dc:creator>PROFESSOR DRE</dc:creator>
		<pubDate>Tue, 06 Jan 2009 04:49:45 +0000</pubDate>
		<guid isPermaLink="false">http://arandomgamer.com/?p=1196#comment-376</guid>
		<description>I liked it in Resistance. Simple things like shaking the controller to put out flames are easy, practical and free up the use of the actual controller. I think that a locoroco game on ps3 using sixaxis to tilt the world could be fantastic. </description>
		<content:encoded><![CDATA[<p>I liked it in Resistance. Simple things like shaking the controller to put out flames are easy, practical and free up the use of the actual controller. I think that a locoroco game on ps3 using sixaxis to tilt the world could be fantastic.</p>
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		<title>By: PostMortem</title>
		<link>http://arandomgamer.com/2009/01/disappearing-act-what-happened-to-sixaxis/comment-page-1/#comment-364</link>
		<dc:creator>PostMortem</dc:creator>
		<pubDate>Mon, 05 Jan 2009 09:01:41 +0000</pubDate>
		<guid isPermaLink="false">http://arandomgamer.com/?p=1196#comment-364</guid>
		<description>I agree it is not used enough, and sometimes when it is used it is used improperly. They did a good job with Resistance Fall of man. That was original. </description>
		<content:encoded><![CDATA[<p>I agree it is not used enough, and sometimes when it is used it is used improperly. They did a good job with Resistance Fall of man. That was original.</p>
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		<title>By: Edge</title>
		<link>http://arandomgamer.com/2009/01/disappearing-act-what-happened-to-sixaxis/comment-page-1/#comment-363</link>
		<dc:creator>Edge</dc:creator>
		<pubDate>Mon, 05 Jan 2009 08:16:39 +0000</pubDate>
		<guid isPermaLink="false">http://arandomgamer.com/?p=1196#comment-363</guid>
		<description>Why bother?  It has become common knowledge that the only people who &quot;get&quot; motion control have Nintendo written on their building.  Sony has relegated motion control to the same level as Nintendo&#039;s third party devs.  It&#039;s not even a step forward from Microsoft&#039;s old motion controlled sidewinder pad.  That&#039;s the problem.  Nintendo committed to their strategy, and Microsoft felt they couldn&#039;t do it justice.  But Sony decided to stradle the fence and, as a result, are getting racked in the nuts. </description>
		<content:encoded><![CDATA[<p>Why bother?  It has become common knowledge that the only people who &quot;get&quot; motion control have Nintendo written on their building.  Sony has relegated motion control to the same level as Nintendo&#039;s third party devs.  It&#039;s not even a step forward from Microsoft&#039;s old motion controlled sidewinder pad.  That&#039;s the problem.  Nintendo committed to their strategy, and Microsoft felt they couldn&#039;t do it justice.  But Sony decided to stradle the fence and, as a result, are getting racked in the nuts.</p>
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		<title>By: JeepnDave</title>
		<link>http://arandomgamer.com/2009/01/disappearing-act-what-happened-to-sixaxis/comment-page-1/#comment-362</link>
		<dc:creator>JeepnDave</dc:creator>
		<pubDate>Mon, 05 Jan 2009 08:08:02 +0000</pubDate>
		<guid isPermaLink="false">http://arandomgamer.com/?p=1196#comment-362</guid>
		<description>could not agree with you more I was more than satisfied in Heavenly Sword when I got a hold of  the fire ball launcher.  </description>
		<content:encoded><![CDATA[<p>could not agree with you more I was more than satisfied in Heavenly Sword when I got a hold of  the fire ball launcher.</p>
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		<title>By: Andrew</title>
		<link>http://arandomgamer.com/2009/01/disappearing-act-what-happened-to-sixaxis/comment-page-1/#comment-358</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Mon, 05 Jan 2009 06:59:47 +0000</pubDate>
		<guid isPermaLink="false">http://arandomgamer.com/?p=1196#comment-358</guid>
		<description>Very true Point, I love motion Sensors, Motorstorm 2 uses them brilliantly i use them in it all the time u should try it. </description>
		<content:encoded><![CDATA[<p>Very true Point, I love motion Sensors, Motorstorm 2 uses them brilliantly i use them in it all the time u should try it.</p>
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		<title>By: zrbZDS</title>
		<link>http://arandomgamer.com/2009/01/disappearing-act-what-happened-to-sixaxis/comment-page-1/#comment-356</link>
		<dc:creator>zrbZDS</dc:creator>
		<pubDate>Mon, 05 Jan 2009 06:10:34 +0000</pubDate>
		<guid isPermaLink="false">http://arandomgamer.com/?p=1196#comment-356</guid>
		<description>TAGGLE 
THKS 
 </description>
		<content:encoded><![CDATA[<p>TAGGLE<br />
THKS</p>
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